![]() ![]() For example, a parametric SBSAR concrete material may allow the user to dynamically control the number of cracks in the concrete, the width of the cracks, variations in the color of the concrete, and the roughness of the surface. The speciality of Substance Designer is creating parametrically-generated materials, or materials that can be dynamically controlled by one or more parameters. Adobe purchased Allegorithmic, the parent company of Substance Designer, in early 2019. ![]() SBSAR materials originate in Substance Designer. For example, a brick material may include a color image for the variations of brick color, a roughness image to give areas shiny or matte effects, and a “normal” image that adds details like pores to the surface. MDL materials can include images that can control properties of the material. You can read more about Adobe Standard Material at /dimension/using/standard-materials.html. For example, is light emitted from the surface? If so, how much? Is the surface opaque, transparent, or semi-transparent? Is the surface rough or smooth? Does the surface exhibit “luster” like shiny metal? If you can see through the object to the interior, is the interior translucent, and does the object refract the light? This format defines how light behaves when it hits the surface of the material. The MDL format is a subset of the NVidia Material Definition Language that Adobe calls Adobe Standard Material. Materials can be carefully crafted to accurately simulate materials found in the physical world, such as tile, marble, granite, wood, or fabric.ĭimension can apply two types of materials to models: Adobe Standard Materials (MDL format) and Substance Materials (SBSAR format). One of the core capabilities of Dimension is the ability to apply a “material” to a 3D object. You can apply infinite variations of surface materials to models in Dimension, including metals, glass, plastic, wood, fabrics, and more. ![]()
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